Sunday, July 11, 2004

The Colleges of Magick

The Colleges of Magick

Necromantic Black
This college deals with the harm and control of both man and beast through magick. It is the most powerful form of magick, even transcending the boundary between life and death. [quench life], [harming]

Necromantic White
This college uses magick to perform instantaneous healing. It is magick of unparalleled power, as it can overcome the frailties of the mortal body and can conquer even death. [resurrect], [healing]

Phantasm
The Phantasmal College is concerned with the altering of perceptions of others through the force of will of the caster. Illusionists have great power, always succeeding in tricking others that cannot dispel his magick. [nightmare]

Summoning
This college deals with the ability to call forth substance where none existed previously. Summoners are powerful mages in battle, bringing warriors and creatures through magick out of thin air to fight for them.

Temporal
This college of magic consists of spells that distort time and its effects it has on living beings. Temporal masters can slow down the flow of time through his magick and force of will alone. [slow time]

Conveyance
This college uses magick for the movement of bodies or items by force of will alone. The most powerful spell in this college enables the mage to travel to different locations in an instant. [teleport]

Mental
This branch of magick deals with the manipulation and domination of the mind of another person, or even beast. It is very powerful magick if used on your adversaries, but can be abused to control innocents. [mind control]

Meta
Contains defensive magickal spells. They are utilized for defending oneself against hostile magick or for dispersing hostile magick that has been used upon something or someone. [reflection shield]

Morph
Uses magick to see the substance of a creature weaken before your eyes, become a miniscule representation of what it once was, or change your own physical substance into something similar to another living being. [body copying]

Nature
The Nature magicks involve those things that surround us, such as vegetation and wildlife. This college is, for the most part, a benevolent magick, allowing that caster to charm creatures or speed healing. Yet it can also be used defensively, if one so chooses. [regenerate]

Divination
Its magick allows us to see that which others cannot see, to look beyond what is physically represented, and see the truth.

Air
Uses the power of the element of air, which surrounds our beings at all times. It is unseen, yet the most awesome force in nature. [Uses the power of the first elemental entity, air]

Earth
This college deals with the living force that emanates from the land beneath our feet. We gather this force unto ourselves, bending it to our wills, and driving it to act as we command. [Uses the power of the second elemental entity, earth]

Fire
All creatures bow down to the power that is Fire. Using its magick is advantageous, for it is agile, powerful, and deadly.
[Uses the power of the third elemental entity, fire]
Water
This college deals with the use of the power of the purest elemental magick that is water.
[Uses the power of the fourth elemental entity, water]
Force
The magickal college of Force deals with drawing upon the natural energies that surround us. Through extreme concentration and sheer volition, you learn to draw this energy to yourself, shape it to your will, and then dispense it to do your bidding.
[disintegrate]